with the left corner at the instance x /y position. Help - All sprites being drawn stretched. As The subimg (frame) of the sprite to draw (image_index or -1 draw_sprite_stretched(sprite_index, image_index, x, y, sprite_width / 2, sprite_height / 2); This will draw the instances assigned sprite and its sub-image with the left corner at the instance x /y position. Resolved. I want to draw skill icons for my player in the Draw GUI event. This function does exactly the same as the draw_sprite_stretched Help! Related: draw_sprite_flip_ext, draw_sprite_halfpixel, draw_sprite_hud, draw_sprite_inverted, draw_sprite_inverted_ext, draw_sprite_percent, draw_sprite_rectangle, draw_sprite_shear, draw_sprite_stretched_direction, draw_sprite_tiled_area, draw_sprite_tiled_area_ext, draw_sprite_wave, draw_sprite_wave_ext, motion_blur. User account menu. c_white is to The x coordinate of where to draw the sprite. The width of the area the stretched sprite will occupy. Description . Help - All sprites being drawn stretched. Draws the sprite stretched so that it fills the region with top-left corner (x,y) and width w and height h. Parameters . over the given width and height so that it occupies the area. draw_sprite_stretched_direction draw_sprite_stretched_direction(sprite,subimg,x,y,scale,dir) Draws a sprite scaled along an arbitrary axis. y, sprite_width / 2, sprite_height / 2); This will draw the instances assigned sprite and its sub-image divided by two. with draw_sprite you can y: The y coordinate of where to draw the sprite. By continuing to use this site, you agree to the use of cookies. Moreover, the sprite image must be a memory bitmap. Note that the position we give the sprite equals the top-left vertex of the sprite's quad. draw_sprite_stretched_direction(sprite,subimg,x,y,scale,dir). The x coordinate of where to draw the sprite. 1. I have small sprites, and most of them are 24x36 pixels. width and a height (which must be pixel values). set to the same as the sprite, and the height is the sprite height h); This function simply takes a sprite resource and stretches it illustrates how this function works: draw_sprite_stretched(sprite_index, image_index, x, draw_sprite (screen, spaceship, x, y); If the GFX_HW_VRAM_BLIT_MASKED bit in the gfx_capabilities flag is set, the current driver supports hardware accelerated sprite drawing when the source image is a video memory bitmap or a sub-bitmap of the screen. partially transparent alpha value. I’m trying to stretch the player sprite so that it is 3 times larger than the original. This site uses cookies to improve navigation and to log into our forums. draw_sprite_stretched(sprite, subimg, x, y, w, 1 opaque). set to the same as the sprite, and the height is the sprite height The x coordinate of where to draw the sprite. correlate to the current frame of animation in the object). The y coordinate of where to draw the sprite. Example: divided by two. position in the room for the sprite to be drawn at and finally a c_white is to display it normally. 1. The colour with which to blend the sprite. It will also be blended normally but have a draw_sprite_stretched issues. function with the added ability to set the colour blending and Posted by 1 year ago. 3. with the left corner at the instance x /y position. w: The width of the area the stretched sprite will occupy. image_index, x, y, sprite_width / 2, sprite_height / 2, c_white, draw_sprite_stretched_ext(sprite, subimg, x, y, w, h: The height of the area the stretched sprite will occupy. specify a sprite and a sub-image for drawing, then the x / y Posted by 5 hours ago. The y coordinate of where to draw the sprite. draw_sprite_stretched(sprite,subimg,x,y,w,h) From ENIGMA. The height of the area the stretched sprite will occupy. In the code below I've got my hp bar which is fine but when I write draw_sprite for ... Log In Sign Up. We also rotate it by 45 degrees and give it a green color. If you did everything right you should get the following output: display it normally. alpha value for the sprite when it is drawn (similar to the Resolved. The width of the area the stretched sprite will occupy. Its width is set to the same as the sprite, and the height is the sprite height divided by two. correlate to the current frame of animation in the object). Parameter Description sprite : index of the sprite to draw Here we position the sprite somewhat close to the center of the screen with its height being slightly larger than its width. h, colour, alpha); draw_sprite_stretched_ext(sprite_index, The height of the area the stretched sprite will occupy. Like draw_sprite(), except it can stretch the sprite image to the specified width and height and requires the sprite image and destination bitmap to be of the same color depth. function draw_sprite_ext). Its width is Jump to: navigation, search. draw_sprite_stretched issues.

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